![]() ![]() The solution with delayed call might work in some cases but I would not recommend go with such fix in any serious release that require this functionality to work properly and reliable. (The result status is returned in Steam callback GetAuthSessionTicketResponse_t) Public void GetAuthSessionTicket(Action callback)Īnd status of operation should be included in ticket so developer can react on failed attempts. The method should be reworked to something like ![]() This is very bad and should not be solved this way. ![]() Hes been able to successfully play in the past, Im not sure what the issue is. The current implementation here is not using this callback and immediately returning unconfirmed byte your solution is almost right, except you just stalled the thread from which the method call is made. Hello I love this game, and I love playing with my friends, but unfortunately one of my friends is repeatedly getting the 'Client has left the game (Steam auth ticket has been cancelled)' message and being disconnected. The reason is obvious as steam client has to first communicate the ticket with steam servers so you can use it for authentication with 3rd party server in next step. This method is handled with callback on steam Api. ![]()
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